For this purpose a single asset such as a small bus hub will be sufficient. Some hubs will only serve as the terminus for local routes, with a primary purpose of bringing Cims to that particular location. The only disadvantage with this model is that Cims have to change service to reach their destination (though the inconvenience can be minimized with proper planning as discussed below). The advantages of using this model include: The size of you hubs will depend on the modes of transport and number of routes using them. To make your network run as efficiently as possible, it is best to create a series of transport hubs for Cims to change routes. ban private vehicles from bus lanes, change bus lane arrows, create cross-platform rail interchanges):įor placement of pedestrian crossings away from intersections:Īny mod that allows for single train tracks to be created (good for grade separating rail junctions and cross-platform rail interchanges)
For choice of bus bay (workshop assets only) or station platform:įor elevated and underground passenger train stations:įor creation of ship paths in-game (useful when connecting islands):įor lane and junction management (e.g.